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STUDY |
Health
BEHAVIOR CHANGE
Use of the Chatbot "Vivibot" to Deliver Positive Psychology Skills and Promote Well-Being Among Young People After Cancer Treatment: Randomized Controlled Feasibility Trial.
Greer (2019)
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Summary by
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TACTICS USED
Education or Information,"Reminders, Cues, & Triggers",Implementation Intentions,Goal Setting,AI or Chatbot,Cognitive Behavioral Therapy (CBT)
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
|
Mental Health & Self-Care
Pham (2016)
.
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Health
|
Other
Walters (2017)
.
Home-based health promotion for older people with mild frailty: the HomeHealth intervention development and feasibility RCT.
Health
|
Other
Edwards (2016)
.
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps.
Health
|
Piette et al. (2016)
.
Structured caregiver feedback enhances engagement and impact of mobile health support: A randomized trial in a lower-middle-income country. T
Health
|
Healthcare Delivery
Thomas (2014)
.
Use of the theoretical domains framework to develop an intervention to improve physical therapist management of the risk of falls after discharge.
Civic
|
Public Safety
ideas42 (1)
.
South Africa Project: Safety Pilot