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STUDY |
Health
BEHAVIOR CHANGE
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Pham (2016)
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TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
|
Other
Backman (2015)
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The development of an intervention to promote adherence to national guidelines for suspected viral encephalitis.
Health
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Self-Management
Westland (2017)
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Self-management support in routine primary care by nurses.
Health
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Self-Management
Jongstra (2016)
.
Development and Validation of an Interactive Internet Platform for Older People: The Healthy Ageing Through Internet Counselling in the Elderly Study.
Health
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Other
Alkhaldi (2016)
.
The Effectiveness of Prompts to Promote Engagement With Digital Interventions: A Systematic Review.
Health
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Healthcare Delivery
Keyworth (2017)
.
A Technological Innovation to Reduce Prescribing Errors Based on Implementation Intentions: The Acceptability and Feasibility of MyPrescribe.
Civic
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Enrollment
ideas42 (5)
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Boosting Survey Response Rates