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STUDY |
Health
BEHAVIOR CHANGE
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Pham (2016)
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TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
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Disease Management
Haak et al. (2017)
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Flash glucose-sensing technology as a replacement for blood glucose monitoring for the management of insulin-treated type 2 diabetes: a multicenter, openlabel randomized controlled trial.
Health
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Diet & Nutrition
Oenema (2005)
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Short-term efficacy of a web-based computer-tailored nutrition intervention: main effects and mediators.
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ideas42 (15)
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Update Tax Exemption Status
Health
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Mental Health & Self-Care
Greer (2019)
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Use of the Chatbot "Vivibot" to Deliver Positive Psychology Skills and Promote Well-Being Among Young People After Cancer Treatment: Randomized Controlled Feasibility Trial.
Health
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Alcohol Use or Addiction
Labrie (2013)
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RCT of web-based personalized normative feedback for college drinking prevention: are typical student norms good enough?
Agriculture
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ideas42 (14)
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Offering Inputs for Sale When Farmers Have Liquidity Can Drive Up Adoption